About This Game CA$H ! CA$H ! MORE CA$H !Cash Rush is a Tycoon / Shop Simulator Game. Start humble and work your way up, then show the world how much of a boss you are by making BILLIONS! (By the way... It's fake money soz)● Buy a varied range of stock to sell● Increase your popularity by selling stock● Use your profit to add decorations to your store● Increase your margin to make higher profits● Buy employees to increase your workflowWho Am I?I'm a young developers working out of a small loft in London. This is my first project, I know this isn't exactly an AAA game, but I hope you guys have fun with it! Any recommendations?Leave me a feedback ! I'm always smiling when it's constructive and I generally post an update within the day you recommend me something great. 1075eedd30 Title: Cash RushGenre: Casual, Indie, Simulation, StrategyDeveloper:Broxilia LTDPublisher:Broxilia LTDRelease Date: 17 Aug, 2018 Cash Rush License Idle game without much interaction and no choice. Not broken in any way but not interesting in any way either.. Idle game without much interaction and no choice. Not broken in any way but not interesting in any way either.. I beat the game in 64 minutes on my first run.More:There is no reason to ever purchase anything other than the maximum priced stock you can afford.There is a grid placement system which leads me to think that tactical placement will be required, but I didn't find placement variations to be rewarding enough to bother with (or notice the impact of).The new day screen interrupts gameplay and offers nothing of value to make up for this. The profit number doesn't count stock that you bought and haven't sold yet, so expect the number to be completely useless in determining how much you actually made. (Not that I'd want to stop gameplay to see daily profits anyways. This can be a number stuffed in a corner for those interested.). I beat the game in 64 minutes on my first run.More:There is no reason to ever purchase anything other than the maximum priced stock you can afford.There is a grid placement system which leads me to think that tactical placement will be required, but I didn't find placement variations to be rewarding enough to bother with (or notice the impact of).The new day screen interrupts gameplay and offers nothing of value to make up for this. The profit number doesn't count stock that you bought and haven't sold yet, so expect the number to be completely useless in determining how much you actually made. (Not that I'd want to stop gameplay to see daily profits anyways. This can be a number stuffed in a corner for those interested.)
karjaycullantlec
Comments